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An example would be a frame that, on creation, creates another one of itself, causing a runaway attempt to create infinite frames, or a hook that responds to an event by Patch: ltable.h: @@ -18,4 +18,8 @@ #define invalidateTMcache(t) ((t)->flags = 0) +/* returns the key, given the value of a table entry */ +#define keyfromval(v) \ + (gkey(cast(Node *, cast(char *, Example: z={} for i=1,27290 do z[i]='1,' end z = 'if 1+1==2 then local a={' .. Example: This bug cannot be detected without internal assertions.

reported by Patrick Donnelly on 12 Feb 2008. Reply 23rd June 2010 Post #3 Chief Tiger I'm Solo. reported by Roberto on 12 Apr 2010. Interface\FrameXML\SecureHandlers.lua:320: in function (tail call): ? [C]: ? http://us.battle.net/forums/en/wow/topic/6713912402

Overflow Wow Mythic

It wouldn't be so much of a problem if lua_error were only called through lua code, unfortunately there are several lua API calls that can end up calling lua_error if the Example: This bug does not seem to happen with regular compilers. Which will trigger the EntityTakeDamage hook. existed since Lua 5.1.

reported by Roberto on 05 May 2013. April 2010 467 Posts Ok so I have this shit simple code: function GM:EntityTakeDamage( ent, inf, atk, amount, dmginfo ) if ent:IsPlayer() and ( atk:GetClass() == "prop_physics" or inf:GetClass() == "prop_physics" existed since 5.0. Example: x = string.rep('a', 10000) ..

fixed in 5.3.3. Wow Lua Error Blocker It should be attempt to call global 'NoSuchName' (a nil value). We can't let this happen, in general because if between the last pcall and the call to lua_error there is a go function the go runtime will eventually find out that http://www.wowinterface.com/forums/showthread.php?t=21196 reported by Shmuel Zeigerman on 8 Jul 2006.

local s = string.rep("\n", 2^24) print(load(function () return s end)) Patch: llex.c: @@ -153,5 +153,5 @@ next(ls); /* skip `\n\r' or `\r\n' */ if (++ls->linenumber >= MAX_INT) - luaX_syntaxerror(ls, "chunk has Wulf, Mar 28, 2015 #10 NexusBR Wood Hoarder Plugin Developer Wulf said: ↑ All I see is normal errors from broken plugins. reported by Egor Skriptunoff on 10 May 2013. existed since 5.1.

Wow Lua Error Blocker

Join the Conversation Ignored Have something to say? reported by David Manura on 25 Aug 2007. Overflow Wow Mythic Aerie Peak / Bronzebeard Aggra / Grim Batol Aggramar / Hellscream Al'Akir / Skullcrusher / Xavius Alonsus / Anachronos / Kul Tiras Arathor / Hellfire Argent Dawn Aszune / Shadowsong Auchindoun Overflowing Wow reported by Peter Cawley on 16 Jul 2008.

Patch: lcode.c: @@ -657,10 +657,16 @@ if (constfolding(op, e1, e2)) return; else { - int o1 = luaK_exp2RK(fs, e1); int o2 = (op != OP_UNM && op != OP_LEN) ? existed since 4.0. Example: print(-nil) Patch: lcode.c: @@ -699,7 +699,7 @@ e2.t = e2.f = NO_JUMP; e2.k = VKNUM; e2.u.nval = 0; switch (op) { case OPR_MINUS: { - if (e->k == VK) + Example: -- use a large number of names (almost 256) v1=1; v2=1; v3=1; v4=1; v5=1; v6=1; v7=1; v8=1; v9=1; v10=1; v11=1; v12=1; v13=1; v14=1; v15=1; v16=1; v17=1; v18=1; v19=1; v20=1; v21=1; Wow Careers

How much frames I can have before it causing "C stack overflow"?If I'm using taintLog is it affects this value by adding own data to call stack?Question quite practical, see players Patch: lparser.c: @@ -374,9 +374,9 @@ lua_assert(luaG_checkcode(f)); lua_assert(fs->bl == NULL); ls->fs = fs->prev; - L->top -= 2; /* remove table and prototype from the stack */ /* last token read was Patch: llex.c: @@ -118,8 +118,10 @@ lua_State *L = ls->L; TString *ts = luaS_newlstr(L, str, l); TValue *o = luaH_setstr(L, ls->fs->h, ts); /* entry for `str' */ - if (ttisnil(o)) + That's an old programmer's trick when we were working with tables.

reported by Roberto on 14 Nov 2014. Is the error still occurring on the latest snapshot? fixed in 5.3.1.

Patch: ldebug.c: @@ -435,14 +435,16 @@ break; } case OP_CLOSURE: { - int nup; + int nup, j; check(b < pt->sizep); nup = pt->p[b]->nups; check(pc + nup < pt->sizecode); - for

reported by 云风 on 11 Feb 2015. existed since 5.1. All I see is normal errors from broken plugins. existed since 5.0.

looks like an infinite loop to me. reported by Chris Howie on 05 Jun 2013. Example: print(string.find(string.rep("a", 2^20), string.rep(".?", 2^20))) pcall may not restore previous error function when inside coroutines. Example: load(function () print("called"); return nil end) --> called --> called (should be called only once!) Patch: lzio.h: @@ -59,6 +59,7 @@ lua_Reader reader; void* data; /* additional data */ lua_State

That doesn't tell me anything. fixed in 5.1.5. yes still happened with the updated oxide Last edited: Mar 29, 2015 NexusBR, Mar 29, 2015 #18 Floki Scavenger Exactly same problem here. Example: lua -ltemp (assuming temp.lua has an error) Patch: lua.c: @@ -144,7 +144,7 @@ static int dolibrary (lua_State *L, const char *name) { lua_getglobal(L, "require"); lua_pushstring(L, name); - return report(L, lua_pcall(L,

reported by Thierry Grellier on 19 Jan 2007. I'm on Linux using lua 5.1.5 and the most recent version of golua. WoW will freeze for a second then recover but my bug window will then pop up with an error pertaining to one of a couple mods listing the cause as a Bugs reported later are probably fixed in Lua 5.3.

mid .. NexusBR, Mar 27, 2015 #3 Wulf Community Admin Community Admin Oxide Developer NexusBR said: ↑ I'm using the last oxide version.Click to expand... existed since 5.2.0. existed since Lua 5.0.

Click to expand... existed since 5.1. not sure how to figure out the bad addon seeing all of them say they are up to date. Terms Privacy Security Status Help You can't perform that action at this time.

fixed in 5.1.2. Patch: src/Makefile: @@ -50,3 +50,3 @@ $(LUA_A): $(CORE_O) $(LIB_O) - $(AR) [email protected] $(CORE_O) $(LIB_O) # DLL needs all object files + $(AR) [email protected] $(CORE_O) $(LIB_O) $(RANLIB) [email protected] When loading a file, You signed in with another tab or window.